How To Find Your Horse In Minecraft
Horses are passive mobs that can be ridden when tamed and saddled.
Contents
- 1 Spawning
- 2 Appearance
- 3 Drops
- iv Usage
- iv.ane Equipment
- 4.2 Riding
- 5 Behavior
- 5.1 Taming
- five.two Breeding
- v.3 Food
- 6 Statistics
- 6.1 Spawned values
- half dozen.1.one Health
- six.one.2 Motility speed
- 6.1.3 Jump strength
- 6.ii Bred values
- 6.1 Spawned values
- 7 Sounds
- 8 Data values
- 8.1 ID
- 8.ii Entity data
- 8.2.1 Variant
- 9 Achievements
- 10 Advancements
- xi History
- 12 Issues
- 13 Trivia
- 14 Gallery
- xiv.1 In other media
- xv References
Spawning [ ]
Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd accept the same color, but markings may vary. xx% of all individual horses spawn as foals.
Villages naturally generate with stables and animal pens containing horses.
Appearance [ ]
Each horse variant has unique features and markings, and a foal (baby) version. Adult horses are i.four blocks wide and long, and 1.vi blocks high. Foals starting time at half the size of adults, and in Bedrock Edition, go progressively bigger as they age. Unlike wolves and cats, the appearances of horses practise not change once they have been tamed, though tame horses may be differentiated past giving them equipment.
Horses have a stocky build. They can have 1 of 7 base colors: white, buckskin, flaxen anecdote, bay, black, dapple gray, and dark bay; and ane of 5 marking patterns: no markings, stockings and bonfire, pigment, snowflake appaloosa and sooty. In total, there are 35 possible horse coat combinations.
Unlike almost all other mobs, horses with equipped saddles don't render these when nether the result of Invisibility.[ane]
- Horse colors and markings
Markings (namespace ID) | Colors | ||||||
---|---|---|---|---|---|---|---|
Whitewhite | Creamyflossy | Chestnutchestnut | Brownbrown | Blacknessblack | Graygrey | Nighttime Chocolate-browndarkbrown | |
None | |||||||
White stockings and blaze | |||||||
White Field | |||||||
White spots | |||||||
Black dots |
Drops [ ]
Upon death, horses drop:
- 0–2 Leather . The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
- i–3 exp. when killed by a role player or tamed wolf.
- Horse armor if the equus caballus was already equipped
- Saddle if the equus caballus was already equipped.
Upon successful breeding, 1–seven is dropped.
Killing a foal yields neither items nor feel.
Usage [ ]
Tamed and saddled horses can be used as a means of transportation in the game. When ridden, they are able to move faster and leap higher than a normal player. Horses can exist used to climb hills and jump fences, every bit some tin can jump high enough to clear upwards to five block heights, versus the player's maximum of virtually one (without a potion). They tin can be ridden in water upwards to two blocks deep. In deeper h2o, the player is automatically dismounted.
Horses can exist pulled along and tied upward using a lead. They can be towed in ii ways: Horses can swim behind a boat by using a lead, or a boat can exist fastened to a lead (earlier putting the horse in the boat) and the player tin can swim to tow the boat containing the horse.
Equipment [ ]
Tamed horses take the post-obit two slots available:
- Horse Armor Slot: For equipping horse armor. Sectional to horses.
- Saddle Slot: For equipping a saddle.
Foals cannot be equipped.
Equipment can be placed on a horse past property it and and so correct-clicking on the horse, or by accessing its inventory. A horse's inventory can exist accessed by mounting the horse and opening the thespian inventory or by sneak ing so pressing the "open inventory" push on the horse. A normal horse's inventory has ii slots, one for a saddle and one for horse armor.
Riding [ ]
One time a horse is tamed and saddled, the player can command it with standard directional controls, jump , and the mouse. The player dismounts using the dismount control.
When riding a horse, the hunger bar is replaced past the horse's health in Survival or Adventure mode.
A player can employ whatsoever detail while riding a equus caballus, including drinking or throwing potions; activating doors, or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.
A ridden horse automatically runs upward any one block high slope. The horse and rider tin safely fit through a space as depression equally 2.75 blocks loftier. Lower clearance risks suffocating the rider if the rider'due south head enters a non-transparent cake. The horse itself can enter gaps as depression every bit 1.625 blocks high, merely may itself accept suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.
The maximum speed of horses varies between 4.74 blocks/second and 14.23 blocks/second (compared to the histrion'southward walking speed, which is virtually 4.3 blocks/second). About 68% of horses are able to go faster than a minecart. Horses motility backward slowly, nearly as fast as the actor when moving sideways. A horse's speed tin can also be affected by potions. Speed has no relation to a horse's outward appearance.
A ridden equus caballus tin be made to jump and holding the command charges for a higher bound. Horses are not afflicted by jump boost beacons or potions. The standard dismount command dismounts from the horse, equally does going in water deeper than ii blocks. Like the role player, horses take fall damage when falling from heights.
It is incommunicable for a player to use a Nether portal while on a horse. It is possible, however, to enter the portal on the horse and and then dismount, sending the horse through the portal on its own, or use a atomic number 82 to position the horse, then push button it through the portal.
Behavior [ ]
Horses wander aimlessly, occasionally stopping to rear, pic their tails, or lower their heads as though eating the grass. Unlike sheep, the eating blitheness does non actually crusade any grass to exist consumed. If a player comes near, the horses may turn to wait at them. Any horse, even a wild or undead horse, can be fastened to a lead without protest, although an untamed horse rears and flails its forelegs if saddled. Horses remain passive, even when hit.
Horses make neighing and whinnying sounds.
Horses, like nigh mobs, can ride in a minecart or a boat. Developed horses cannot ride in boats.[ Java Edition only ] Different other passive mobs, horses slowly regenerate health.
Baby horses follow developed horses.
Taming [ ]
Taming a equus caballus is required to breed it, to give it equipment, or to control it while riding.
A role player mounts a horse by pressing use on it with an empty hand, or while belongings an object that cannot exist used on a horse. A player tames an adult horse by repeatedly mounting it until the horse stops bucking off the player. Taming depends on the horse'south "temper". Horses begin with a temper of 0 out of 100. When a player starting time mounts the horse, a random taming threshold 0–99 is chosen. The horse becomes tame if the atmosphere exceeds this threshold. Otherwise, the histrion is bucked off and the atmosphere is increased by five, to exist compared against the threshold the next time the player mounts the horse. Atmosphere tin can too be increased by feeding the equus caballus.
Afterwards repeated mountings, hearts announced above the horse, indicating that it is tamed.
In Bedrock Edition, like all tame animals, when a horse is killed, a death bulletin is displayed to every player.
Breeding [ ]
Feeding 2 tamed horses golden apples or aureate carrots activates love mode, causing them to mate and produce a foal. The foal appears more than spindly than adult horses and grows in stages to full size with fourth dimension. The foal can be fed to brand it mature faster.
Depending on the variations of the parent horses, the offspring can exist one of several types.
- Bred with a equus caballus: Breeding ii horses produces a equus caballus foal. Unremarkably, the new foal has the color and markings of ane of its parents, although there is a 13/45 hazard of having a random colour/markings (which may still end up beingness the same every bit ane of the parents).
- Bred with ass: Cross-convenance a horse with a ass creates a mule foal. Mules cannot breed. This unlocks the Bogus Selection accomplishment.[ Bedrock Edition only ]
This is a table representing the probabilities of the colour and markings of the foal when breeding two horses A and B.
Color of A | Color of B | Random color | Total | |
---|---|---|---|---|
Markings of A | 17.78% | 17.78% | 4.44% | 40% |
Markings of B | 17.78% | 17.78% | iv.44% | forty% |
Random markings | 8.89% | eight.89% | 2.22% | 20% |
Total | 44.44% | 44.44% | 11.11% |
Food [ ]
Feeding a horse food can alter its behavior, cause it to abound (if it is not yet an adult; foals normally take xx minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses can take. Zombie and skeleton horses cannot exist fed, even if tamed.
To feed a horse, agree a valid food item and printing use on the horse. Feeding invalid food causes the role player to mount the horse. Horses can be fed only when feeding would accept an event, similar to other animals.
Food | Heals | Speeds growth by | Increases atmosphere | Notes |
---|---|---|---|---|
Carbohydrate | 1 | xxx sec (600 ticks) | +3 | |
Wheat | 2 | 20 sec (400 ticks) | +3 | |
Apple | 3 | ane min (1200 ticks) | +3 | |
Golden Carrot | 4 | one min (1200 ticks) | +5 | Activates love mode in tamed horses. |
Golden Apple | 10 | four min (4800 ticks) | +10 | Activates love manner in tamed horses. Enchanted golden apples also work. |
Hay Bale | 20 × 10 | 3 min (3600 ticks) | N/A | Hay bales cannot exist fed to untamed adult horses. |
Statistics [ ]
All horses have three "equine stats" that vary from horse to horse: health, (maximum) motility speed, and jump height. These stats are created once the horse is born or spawned, and are not afflicted by food.
Spawned values [ ]
When spawned in any mode except breeding – for instance, using commands, spawning naturally, spawning as role of a skeleton trap, or using spawn eggs – horses are assigned their stats inside certain ranges.
Health [ ]
Equus caballus'southward hearts ranges from 15–30, with an average of 22.5 × xi.25. Displayed hearts are wellness, divided by 2, rounded downwards. A horse with an odd number of health points (15, 17, nineteen, etc.) does not show the last half-eye. One may exam this by hitting a equus caballus: if the horse has lost 1-half centre from one dial, it has an even number of wellness points. Otherwise, odd.
Movement speed [ ]
Equus caballus'due south movement speed ranges from 0.1125–0.3375 in internal units, with an average of 0.225. For reference, the player's normal walking speed is 0.1. The conversion factor between internal units and b/south is roughly 43.17. The speed listed does not include any status outcome that affects the speed of the horse or the actor.
A horse'south maximum speed is fourteen.57 blocks/2nd, and the average horse speed is about 9.7 blocks/sec.
- Minimum: 4.86 blocks/sec.
- Actor speed (walking): 4.32 blocks/sec.
- Histrion speed (sprinting): 5.61 blocks/sec.
Run into also transportation methods to compare the speeds of various transportation methods.
Jump strength [ ]
Horse's spring strength ranges from 0.4–1.0, with an boilerplate of 0.seven.
A jump forcefulness of 0.five is enough to clear 1ix⁄16 blocks, while one.0 is enough to clear vi⁄2 blocks.
Bred values [ ]
When breeding two horses, or a horse and a donkey, the foal's stats are determined past averaging both parent'south stats with a third set up, randomly adamant every bit to a higher place (i.e. add together both parents' stats with the random value and carve up by 3). Random values are used for the third set even when the value is not normally randomized for donkeys.
The variant of the child has an 11% chance to be a random base colour, and a 20% chance to have random markings. Otherwise, it chooses the values from one of its parents.
Sounds [ ]
Sound | Subtitles | Source | Description | Resources location | Translation cardinal | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Horse neighs | Friendly Creatures | ? | entity.horse.ambient | subtitles.entity.horse.ambient | ? | ? | 16 | |
Horse neighs angrily | Friendly Creatures | ? | entity.equus caballus.angry | subtitles.entity.horse.angry | ? | ? | 16 | |
Horse armor equips | Friendly Creatures | ? | entity.horse.armor | subtitles.entity.horse.armor | ? | ? | xvi | |
Horse breathes | Friendly Creatures | ? | entity.horse.breathe | subtitles.entity.horse.breathe | ? | ? | 16 | |
Equus caballus dies | Friendly Creatures | ? | entity.equus caballus.death | subtitles.entity.horse.death | ? | ? | sixteen | |
Horse eats | Friendly Creatures | ? | entity.horse.swallow | subtitles.entity.horse.eat | ? | ? | xvi | |
Horse gallops | Friendly Creatures | ? | entity.horse.gallop | subtitles.entity.horse.gallop | ? | ? | 16 | |
Horse hurts | Friendly Creatures | ? | entity.horse.injure | subtitles.entity.equus caballus.injure | ? | ? | 16 | |
Horse jumps | Friendly Creatures | ? | entity.horse.jump | subtitles.entity.equus caballus.spring | ? | ? | 16 | |
Horse lands | Friendly Creatures | ? | entity.horse.land | subtitles.entity.horse.land | ? | ? | 16 | |
Footsteps | Friendly Creatures | ? | entity.equus caballus.pace | subtitles.generic.block.footsteps | ? | ? | 16 | |
Footsteps | Friendly Creatures | ? | entity.horse.step_wood | subtitles.generic.block.footsteps | ? | ? | 16 | |
Saddle equips | Friendly Creatures | ? | entity.horse.saddle | subtitles.entity.equus caballus.saddle | ? | ? | xvi |
Data values [ ]
ID [ ]
Coffee Edition:
Proper name | Identifier | Translation central |
---|---|---|
Horse | equus caballus | entity.minecraft.horse |
Bedrock Edition:
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Horse | horse | 23 | entity.horse.name |
Entity data [ ]
Horses accept entity data associated with them that contain various backdrop.
Java Edition:
- Entity information
- Variant: The variant of the horse. Determines colors. Stored as
baseColor | markings << 8
. Unused values lead to white horses.
- Variant: The variant of the horse. Determines colors. Stored as
Variant
Bedrock Edition:
- Encounter Bedrock Edition level format/Entity format.
Achievements [ ]
Icon | Achievement | In-game description | Bodily requirements (if different) | Gamerscore earned | Bays blazon (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other platforms | |||||
Saddle Upwardly | Tame a horse. | — | 20G | Bronze | ||
Artificial Option | Breed a mule from a horse and a donkey. | — | 30G | Bronze |
Advancements [ ]
Icon | Advocacy | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
The Parrots and the Bats | Breed two animals together | Husbandry | Brood a pair of whatever of these 22 mobs:
| husbandry/breed_an_animal | |
All-time Friends Forever | Tame an creature | Husbandry | Tame one of these tameable mobs:
| husbandry/tame_an_animal | |
Two by Ii | Brood all the animals! | The Parrots and the Bats | Brood a pair of each of these 21 mobs:
| husbandry/bred_all_animals |
History [ ]
Java Edition | |||||
---|---|---|---|---|---|
April i, 2013 | Added horses and ponies to the apr fools update, Minecraft 2.0. Horses are really retextured cows and ponies are actually retextured pigs. | ||||
April iv, 2013 | Jeb hinted at calculation horses when Minecraft striking 10,000,000 sales. | ||||
1.half dozen.one | 13w16a | Added horses. | |||
Horses have been assisted past DrZhark (John Olarte), creator of the Mo' Creatures modern, whose horses are a baseline for Minecraft'due south horse models.[2] | |||||
13w16b | Horses are at present slower. | ||||
The gliding of horses has been reduced, then that they don't glide every bit much. | |||||
13w18a | Equus caballus saddles accept been removed. Horses are now ridden using saddles. | ||||
13w21a | A new GUI for horses has been added to horses, to control saddles/armor/inventory. | ||||
13w22a | New sound effects have been added to horses. | ||||
1.7.2 | 13w36a | Horses now spawn in savannas. | |||
1.8 | 14w26c | Horses can no longer be fed staff of life for taming, healing, or growing. | |||
Wheat'southward acceleration of babe horse growth has been reduced. | |||||
one.nine | 15w47b | Sounds for horses eating food given past a player have been added. | |||
1.11 | 16w32a | Horses now have dissimilar IDs: equus caballus , donkey , mule , zombie_horse and skeleton_horse | |||
Unused Variant IDs at present effect in a white horse rather than an invisible one. | |||||
ane.13 | 17w45a | The models of horses have been changed. | |||
Horses (and all variants) no longer open their mouth when emitting sounds. | |||||
17w46a | The new models of horses have been slightly tweaked. The position of the nose has moved up to one pixel. | ||||
18w03a | The models of horses have been inverse, once once again. The texture has also been slightly altered and their olfactory organ peak has been increased past one pixel. | ||||
18w22a | The texture of creamy horses has been inverse, which has inverse the texture from to . | ||||
1.14 | 18w43a | The textures of horses have been changed. | |||
one.xvi | 20w15a | Tamed horses can now exist saddled past dispensers. | |||
Dispensers can now put horse armors on tamed horses. | |||||
one.18 | experimental snapshot 6 | Horses at present follow players that are holding aureate carrots, gilded apples, or enchanted golden apples. | |||
Pocket Edition Blastoff | |||||
v0.15.0 | build one | Added horses. | |||
Bedrock Edition | |||||
1.ii.half-dozen | beta one.2.6.2 | The models of horses have been changed to the new (Java Edition one.13) models. | |||
1.2.ix | Horses no longer open up their mouths when bucking the player off or taking damage. | ||||
ane.10.0 | beta 1.x.0.3 | The textures of horses accept been inverse. | |||
1.11.0 | beta 1.xi.0.1 | Horses at present spawn in village stables and creature pens. | |||
1.13.0 | beta 1.thirteen.0.16 | The horses no longer utilise the quondam models. Prior, former horses sometimes appeared. | |||
Legacy Console Edition | |||||
TU19 | CU7 | ane.12 | Patch one | i.0.1 | Added horses. |
TU22 | CU10 | one.15 | Quick move has been added to the horse inventory. | ||
TU31 | CU19 | 1.22 | Patch 3 | Baby horse growth can at present be accelerated using wheat. | |
TU43 | CU33 | 1.36 | Patch 13 | Sounds for horses have been added. | |
TU60 | CU51 | ane.64 | Patch xxx | i.0.11 | The models of horses have been inverse. |
1.xc | The textures of horses have been inverse. | ||||
New Nintendo 3DS Edition | |||||
0.i.0 | Added horses. |
Issues [ ]
Bug relating to "Horse" or "Foal" are maintained on the problems tracker. Report problems there.
Trivia [ ]
- A thespian who picks up leather dropped past an adult horse receives the "Cow Tipper" accomplishment. This is due to the achievement beingness given when a player picks upwards any slice of leather instead of being given when one kills a cow.
- A horse with a rider tin can be pulled by a pb, and can even be lifted into the air.
- Horses eating golden foods comes from the Greek myth of Arion, a superfast horse which only ate precious minerals like gold.
Gallery [ ]
-
Jeb posted this horse photo on twitter shortly before the mob was revealed.
-
A herd of various horses.
-
A dying horse mob.
-
Horses getting attacked past the wither.
-
Horses can wear armor and tin be jump to fence posts.[4]
-
A spotted foal.
-
-
Showing the result of right-clicking a spawn egg on a equus caballus while mounted.
-
Showing the faint markings on a white tobiano. A bay tobiano is in the background for comparison.
-
A herd of donkeys and horses spawned next to each other.
-
A equus caballus with gold armor on.
-
A brown foal with white spots.
In other media [ ]
References [ ]
- ↑ MC-13738
- ↑ "Besides big thank you to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!" – @jeb_ on Twitter, April 4, 2013
- ↑ http://instagram.com/p/XszMhppMMd
- ↑ "Yes, armor, and y'all can bind them to fences. Instagram filter for fun, (ping @DrZhark)" – @jeb_ on Twitter, April 10, 2013
Source: https://minecraft.fandom.com/wiki/Horse
Posted by: parrishthicamewyn1960.blogspot.com
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